Cleaning up your browser is never a bad idea; even completely closing and reopening it has a positive effect. But if you don't want to do this, an easier way is to try playing in another browser. You can see that this is all it takes to speed up flash games. Note that Google Chrome blocks Flash by default. You need to have Flash enabled in Chrome to play games on that browser.
Some flash games offer visual options within their menus. These can be overall quality options or allow you to turn off certain graphic components.
Consider this section if your game performance is still poor. Fancy visual effects aren't necessary for gaming, so you should disable them for a better experience. Another thing worth changing in the Flash settings menu is the Local Storage option. This allows you to set how much content Flash content can store on your computer. Once again, right click on the flash game and select Settings. For this option, select the tab with folders and green arrows.
You will see a prompt that allows you to confirm or deny the permission for the website to store information on your computer. Flash also shows you a control panel here that allows you to adjust the amount of storage it uses.
However, this only appears at certain times. Select the icon that shows a spherical folder behind, then drag the slider to select the amount of usable website. Although it sounds a bit strange, enlarging the screen can sometimes help flash games run faster. The idea is that the less you see in the game, the less information the computer has to process. That is also why a game runs smoother at p compared to 4K. To zoom out, you can hold Ctrl and press - or scroll the mouse wheel down.
You may notice that some flash games limit the size of the game window, but still allow you to enlarge or reduce the content of the game. This may not work for every game, but it's worth trying if other ways don't work.
Active Oldest Votes. According to Adobe's documentation , this should be set to "direct" for best performance: direct - Use direct to path rendering. Other options which may help improve performance are: Use stage. This will prevent content from being scaled should the embedded size not match the original size. Transparency requires extra calculations to multiply the foreground color with the background color.
Setting an opaque background bypasses these additional calculations and may result in a performance boost. Improve this answer. Add a comment. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Post as a guest Name. Email Required, but never shown. The Overflow Blog. Podcast Explaining the semiconductor shortage, and how it might end. Does ES6 make JavaScript frameworks obsolete? Featured on Meta.
Now live: A fully responsive profile. Related 0. Hot Network Questions. Question feed. This has been known to happen in IE9, and the quick fix was to add this line to the top of the html:. This was a quick-fix that forces IE into compatibility mode and greatly improved the fps to about Still, I believe that the game is running slower than it should in every browser, which is evident when the html version is compared to the swf.
It's also fairly noticeable that the movement in the game html "lurches": these lurches injure the aesthetics of the game, and therefore the playability! Flash supports a number of "window modes" which determine how the content is rendered into the browser window. According to Adobe's documentation , this should be set to "direct" for best performance:. This bypasses compositing in the screen buffer and renders the SWF content directly to the screen.
0コメント